Machinedramon - First Chosen Champion
Appearance: Here is a picture.
Machinedramon is a gigantic and extraordinarily tough and powerful dragon machine. His attack and defense are so high that they even rival those of ChaosBlackWarGreymon and ChaosMetalSeadramon! His Mugen Cannon can blow entire rows of mountains to dust with little effort, and his insanely tough armor can take even the most powerful explosions at point-blank range without damage. Machinedramon also has supreme analyzation skills, close to even those of Mechanikat, and overwhelms his opponents with his superior intelligence and enormous power. Machinedramon is very serious and concentrated in what he is doing, and he works fast and hard without wasting time on distractions or useless moves and talk. His attacks mainly focus on causing huge devastation that aims to overwhelm and obliterate the enemy. Machinedramon stays in a huge metallic building with many computers, commanding a huge army of machines that serves to protect File City, the city in which Machinedramon is in, and also the largest city on Chaos Planet. The rest towns on Chaos Planet are just villages compared to File City. Machinedramon's army is known as the Metal Empire Army, and it consists of a Megadramon and a Gigadramon for devastating aerial attacks and scouting, and 400,000 Tankmon, Mechanorimon, Guardromon and Kokuwamon (100,000 of each) for fighting on the ground or laying traps like invisible air mines and healing, in the case of Kokuwamon. All of those machines are very high-level, much more powerful than other machines of the same kind as them that can be found on the planet. The sheer numbers of those machines, combined with their excellent individual power makes for an unbelievable force that can plain overwhelm any opponent below Machinedramon's level.
Mugen Cannon: Unleashes yellow energy blasts from his cannons. He can either shoot smaller blasts to dispose of weak targets, or he can load up much energy into his cannons and then release two huge, extremely devastating blasts of yellow energy. In the second case, Machinedramon's Mugen Cannon can be powerful enough to cause an explosion so huge it'd split up an entire continent in half. This attack is special because it can be used an infinite amount of times without ever tiring Machinedramon.
Inferno Missile: Shoots 1-3 large black missiles from his right hand, which explode in gigantic explosions of fire upon impact.
Zero Laser: Opens his mouth and charges an incredible amount of destructive light blue electrical energy in it, before firing out a gigantic, catastrophic laser stream of light blue electrical energy, which shines extremely brightly as it crashes and instantly disintegrates everything before Machinedramon across an enormously huge range.
Death Cannon: Shoots two hugely destructive, giant beams of darkness from his cannons, which crash onto his enemies and disintegrate them completely with their unbelievable power. It's powerful enough to destroy entire rows of mountains with ease.
Beams Devastation: A rapid-fire version of his Mugen Cannon, in which multiple energy blasts are fired from each cannon consecutively at high speeds.
Booster Claw: Shoots a mighty gout of flame from his right hand.
Catastrophe: An internal mechanism that emits a shockwave that destroys everything near or on Machinedramon's person.
Infinity Hand: Crushes his enemy with his arm.
Metal Claw: Slashes or stabs the enemy with his left claw.
Arm Drill: Drills the enemy with his right hand.
Earthquake: Stomps the ground hard, causing a devastating earthquake. But more importantly, a circular wall-like shockwave is sent out from the place of the stomp, which expands outward along the ground to hit all surrounding foes. This attack is useful for making enemies jump off the ground to dodge the shockwave, and then attacking them in the air while they're distracted and possibly unable to dodge.
Impenetrable Armor: This is Machinedramon's extremely tough armor, which is almost impossible to destroy.
Pressure: Unleashes insane amounts of energy into the surrounding area, pinning his enemies to the ground and preventing them from moving, as they are unable to resist Machinedramon's extraordinarily huge power that continuously and overwhelmingly pushes them downwards. Weaker foes will faint instantly by this move, and lower-level techniques will also be rendered unusable as they will vanish in thin air because of the unbelievable amounts of energy in it.
Lizard Demon of ChaosGraveyard - Second Chosen Champion
Appearance: Here is a picture.
The Lizard Demon of ChaosGraveyard is a large, white lizard-like demon, with two huge wings on his back. The wings are normally lying on his back forming some sort of cape, but when in battle they rise in an insane, threatening pose, as the Lizard Demon uses them along with the rest of his powers to obliterate his foe to nothingness. The Lizard Demon possesses demonic attack, defense, and speed, giving him an edge in battles against any kind of enemy, and attacking them furiously and relentlessly, focusing only on offense and not being too concerned with defense. That is because he possesses an extremely useful ability known as Instantaneous Regeneration, which automatically heals any wounds he gets in battle in an instant, so even if the enemy manages to get through his extraordinarily tough hide, the Lizard Demon will simply regenerate immediately to resume his attack like nothing happened in the first place! This allows the Lizard Demon to continue battling insanely, attacking the enemy continuously with extreme speed and power, pinning them down and forcing them to focus more on defense than offense in order to be able to survive. The Lizard Demon can use some very powerful ranged energy attacks, which are ghost-type attacks infused with destructive energy such as Cero and Bala, and a great variety of physical attacks, including making bones spout out of his body to be used for attack or even defense! Also, somehow, he knows how to use Chaos Wave, an extremely advanced and devastating technique that was originally only known and used by the Chaos Generals.
Cero: Compresses a huge amount of red energy into a sphere at the fingertips of his index and middle finger, and then he fires a high-powered red energy blast. He can also charge it in his palm alternatively.
Bala: Punches the air and sends out a shot of red energy. Though weaker than a Cero blast, it moves at the speed of a bullet and can be fired at a much higher rate.
Cero Sphere: Creates a sphere of insanely compressed red energy in his hand, and then rushes at the enemy and punches them with it, creating an incredibly massive explosion of red energy that completely disintegrates his foe.
Sonido: Moves at an incredibly high speed, which the eye can not follow. With the Lizard Demon's incredible, seemingly endless stamina and vitality, this move can be used continuously during an entire battle.
Soul Drain: Absorbs the souls of all foes in a long range. The effectiveness of this attack depends on the current power of the victims as he uses the attack.
Steel Skin: A passive ability, Steel Skin represents the hardness of the Lizard Demon's skin, which is as tough as steel.
Instantaneous Regeneration: If the Lizard Demon somehow gets wounded, white material same as the one of his skin immediately covers his wound and hardens, healing him. He can instantly heal any wound of his body, as well as regenerate entire lost body parts, just like a lizard would regenerate its cut tail. However, the Lizard Demon can grow back any lost part of his body, and in an instant, too.
Demon's Senses: The Lizard Demon has extraordinary senses, being able to detect the presence of enemies from very far away, as well as easily recognize their killing intent and other emotions, like fear. The Lizard Demon also gets more excited and vicious as he senses the enemy's fear and sees their blood getting spilled.
Slash: Slashes the enemy with his claws.
Fang Destroyer: Spins around himself at the speed of a tornado, and dives at the enemy to rip them apart with his claws.
Chaos Wave: Slashes the air, sending out a crescent-shaped blast of extremely concentrated black and red energy. These blasts can slash through just about anything effortlessly, being able to crash through entire rows of huge mountains without even slowing down.
Wing Attack: Flaps the enemy with his extremely powerful demon wings. Or, he thrusts his powerful wings at the enemy. The latter is usually done after using Wing Shield to block a close combat attack by the enemy, afterwards striking them away with a powerful wing thrust.
Wing Shield: Uses his demonic wings as shields for protection, as they are incredibly hard to damage. Also, the Lizard Demon can make many spike-like bones come out of his wings during this technique, so that they will stab an enemy who is attempting a physical attack. This can make his defense even harder to get through.
Throwing Wing: The Lizard Demon's wings possess the ability to extend a considerable distance to grab enemies in them in close to medium ranges.
Wing Crunch: Catches the enemy in wing, and then makes many bone spikes spout in the inside of it to and impale the enemy all over their body.
Bone Claw: Sickle-like bones come out of the fingertips of the Lizard Demon's hand-wings, to slash and rip the enemy open.
Bone Barrage: Points all the tips of his wings at his enemy, and then a barrage of ten sharp-ended bones is shot out from the tips at the foe. Each of these bones packs an incredible punch, being able to obliterate huge structures with ease.
Bone Spout: Long, sharp pieces of bone can spout out from various parts of the Lizard Demon's body, such as his hands, elbows, shoulders, back, knees, and feet.
Bone Spear: A spear of bone erupts out of the tip of his tail to stab his enemy. This particular spear also contains paralyzing venom that incapacitates the enemy by completely disabling their legs the moment they get stabbed. The spear can also be shot out like a kind of dart for extremely destructive long-range attacks.
Shooting Bone: Bones come out of his chest and extend rapidly to impale an enemy to the front.
Bone Blade: Shapes a massive blade made of extremely hard bone out of his right hand, which he then uses to unleash an insane flurry of slashes and stabs at the foe.
Bone Drill: Shapes a massive drill made of an extremely hard bone around his left arm, which he then thrusts at the enemy in an attack that can break even the toughest defenses.
Bone Mace: Shapes a spiked mace made of extremely hard bone out of the tip of his tail, and uses it to attack the enemy.
Bone Forest: Places his palms on the ground, and then suddenly an enormous forest of spike-like bones emerges from the ground, covering a huge area, in which anyone who is in gets impaled.
Skin Shedding: The Lizard Demon has the ability to shed his skin, escaping in perfect condition. This technique can be used as a distraction, making the enemy think they have hit the Lizard Demon with a powerful attack, while in fact it's only his skin and the Lizard Demon emerges from somewhere else, surprise attacking the enemy.
Void: A sphere of darkness with sparking black lightning appears inside the hole on Lizard Demon's chest, and then after the lightning sparks for a while, all of a sudden a flash of darkness happens during which the black lightning in the Lizard Demon's chest also zaps all of his enemies in an instant and drops their energy to zero and kills them immediately. This attack instantly wipes out everyone within a large range from the Lizard Demon, however it is not a normal attack which the Lizard Demon can use anytime. The trigger for this attack is the Lizard Demon's instincts in a battle, which, when pushed to their limits, activate this attack. So, for example, this attack can happen when the Lizard Demon is becoming extremely furious at an enemy who is persisting his attacks, in which case the Lizard Demon lets out a loud roar as he unleashes this attack, or in situations of extreme danger for him as a means of self-defense. The sphere of darkness and black lightning stays within the Lizard Demon's chest to attack enemies with dark lightning as long as his instincts are extremely wild, but once he calms down a bit the sphere of darkness and black lightning disappears and the Lizard Demon turns back to normal. This attack is one of the highest-level darkness-element techniques that exist.
Vamdemon - Third Chosen Champion
Appearance: Here is a picture (VenomVamdemon).
Vamdemon is a vampire that resembles a gentleman, however in actuality he is extremely evil and ruthless. He possesses powerful attacks that are able to cripple even the toughest creatures, as well as the ability to absorb the souls of enemies to increase his power greatly. His powers are extremely great, dominating the enemy both with his huge physical strength and his deadly ranged attacks, and he can even cancel out the attacks of his enemies just by pointing his palms at them, or stopping their physical blows effortlesly with his bare hands! In addition to that, he can increase his strength even beyong that point, by transforming into the form of the Beast, VenomVamdemon. In his second form, VenomVamdemon's power becomes much greater than it was previously, and he also gains access to some deadly attacks that can burn, poison or instantly disintegrate his enemies. However, in exchange for that, he loses all his intelligence and common sense, and tends to the destruction of his foes. Vamdemon stays in a mansion in the darkest depths of ChaosGraveyard, observing what happens around the forest with his countless bats spread in the forest, and having his two subordinates Mummymon and Arukenimon luring strong prey there for him to devour.
Night Raid: Summons many bats made of dark energy to attack and consume his victims, devouring every fiber of their being. The bats can even devour through anything in seconds, even hard things such as rock. All the power of the beings consumed by Vamdemon's Night Raid is stored for his resurrection as VenomVamdemon.
Bloody Stream: Creates a red energy stream that he can throw out like a whip. He can do this either with one or with both hands.
Dead Scream: Sends out a black translucent ghost-like entity that turns the victim black and paralyzes them.
Darkness Fog: A black fog of darknesss appears wherever he goes and covers a huge area, making the place dark as he dislikes light.
Black Coffin: Some dark energy appears in his hand, and then the dark energy forms into a black box that surrounds the target. The black box is then pierced by dozens of dark energy spears, lacerating the one inside from head to toe. Afterwards, the black box disappears, revealing the devastated target, from whose entire body spouts out much blood from all their wounds.
Bat Teleportation: Transforms into a large flock of bats, and then reforms back to his original form from those or other bats whenever he wants. Alternatively, he can create a teleportation gate from a flock of bats, step inside it, and come out from another teleportation gate formed by a flock of bats. Another thing Vamdemon can do with the teleportation gates is to see through them and talk to his underlings without being there himself. Finally, another trick Vamdemon can do is teleport away and leave behind a replication of himself made of bats, while he reforms from some other bats. The replication fades away into a swarm of bats shortly after the teleportation, though.
Nullification: Cancels out an enemy attack as he points his palm at it and makes it disintegrate to particles. He can also do this telepathetically, just by looking at an attack and concentrating to cancel it. In addition to that, he can redirect attacks by pointing his hand at them and then pointing it elsewhere, which is where the attacks will then go.
Deflection: Points both his palms at an attack, deflecting it just before it can hit.
Hellfire: Looks concentrated at a location, and then that location is set on some black fire. This is the fire from Hell which will never disappear until it burns everything in its path, and its black flames even consume fire itself. It burns whatever the eye focuses on, and the flames continue to burn until the target is completely eradicated. Hellfire can not be put out by normal means, but it will return back to Hell on its own after it burns for some time.
Magic Blast: Charges and fires a shot of energy from his palm.
Protecting Cape: Protects himself with his cape, which can deflect or protect against various attacks.
Fly: Has the ability to fly freely in the air.
Blood Punch: Does an extremely powerful punch at the enemy, whose force can even create a powerful shockwave.
Demon Beast: Transforms to VenomVamdemon. This happens only if he happens to get defeated in his normal form. In such a case, Vamdemon's spirit lives on, and then he absorbs incredible amounts of power from his bats which are everywhere in ChaosGraveyard and have devoured countless dark beings. Vamdemon absorbs all this power and turns into VenomVamdemon.
Venom Infuse*: Fires powerful, rainbow colored energy beams from his eyes, which disintegrate whatever they hit.
Tyrant Savage*: Viciously attacks his enemy with his claws.
Hell's Grasp*: From any wounds VenomVamdemon's body may suffer, some tentacle-like organs can spout out to entangle the enemy.
Venomist*: Flaps his wings open while emitting a mist of poison from them at the same time, sending out a spreading purple poisonous cloud than engulfs a great area and kills everything.
Demon Hand*: Delivers a very powerful punch or hand attack at the enemy with his extremely long arm.
Stomp*: Grinds the enemy under his huge foot.
Darkness Tornado*: Flaps his darkness-infused wings and creates a huge tornado of black energy, which sucks enemies inside it and drains them of their power rapidly. The tornado can also grow more and more huge and even replicate itself as it sucks more and more energy.
Inferno*: Creates a massive explosion of unbelievably hot flames from his body, disintegrating anything nearby. Many streams of fire are also blasted outwards from the explosion at random directions, setting everything ablaze in a large area around. At the same time, many fissures appear on the ground and split the earth open down to depths of abyssal darkness, making the battlefield extremely dangerous. The cracks on the earth may also sometimes have huge fires erupting from them, often creating huge walls of fire that block the path of enemies.
Chaos Flame*: After using Inferno, the insanely hot, all-consuming flames that now engulf the whole area take on various forms such as spiders, snakes and bats, and lunge on their own in countless numbers against the enemy from all directions, setting them on fire with a single contact.
Darkness Slash*: Flaps his huge wings and sends out a blast of countless insanely powerful "X"-shaped slashing darkness-infused winds that rip apart his enemies. The winds are powerful enough to cut through even steel with ease.
Hyper Darkness Beam*: Fires extremely gigantic and catastrophic Hyper Darkness Beams from the tips of his fingers or tail, powerful enough to bring down mountains. By pointing his hand at an enemy and firing five Hyper Darkness Beams simultaneously from the tips of all five fingers, VenomVamdemon can create an absolutely insane attack, capable of obliterating an entire island at once.
*: Moves he can use as VenomVamdemon
Alphamon - Fourth Chosen Champion
Appearance: Here is a picture (Ultimate War Blade King Dragon Sword).
Alphamon is a fearless, heroic knight who leads an army of machines. He rides an extremely powerful and wild horse of metal, called Armageddon. It is a large metallic horse with extremely furious-looking red eyes, huge black flames instead of hair, a tail of wires and chains on fire, and a big and powerful horn on its head. This horse, which possesses insanely huge power and stamina, is the most powerful and wild horse on ChaosPlanet. It had killed hundreds of machines who had tried to tame it, and only Alphamon was able to do it in the end. But even so, Armageddon has lost none of his personality, and he always wants to win and crush his enemies to dust completely. He has extremely furious, terrifying red eyes that cause fear to anyone who sees them, and as for those who look at him in the wrong way, Armageddon instantly charges at them to crush them, usually by stabbing them with the huge horn on his head. Extremely offensive and rampant, Armageddon not only carries Alphamon during battle, but he also battles with him as he attacks the horses of other horsemen with his horn, or even attacks the horsmen themselves! In the end, when one faces Alphamon, it is like he is facing two opponents, since his horse also actively participates in the battle, and is extremely powerful too. Only Alphamon can control him. Alphamon's army of machines consists of a Saberdramon-riding Omegamon (His second in command machine), ChaosGallantmon, ChaosImpalers, Knightmon, Boltmon, Iron Maulers, Iron Crushers, ChaosBerserkers, and mounted ChaosGallantmon, ChaosImpalers and Knightmon. Alphamon is an extremely skilled commander, using strategy to control his army and destroy his enemies with minimal risk. His battles are characterized by skillful handling of his army, intelligent exploiting of the enemy's weaknesses, and excellent use of his army's strengths, rather than just brute and mindless head-on charging. The latter case does happen, but only when the enemy is so weak that strategy is unnecessary and a massacre is the more enjoyable choice for the troops. Alphamon himself also participates in battle, if the enemy proves to be worthy enough. With his magnificent sword of pure light, the Holy Sword Grade Alpha, and his various and extremely powerful light-element attacks, Alphamon can effortlessly dispose of just about any foe in his way, if Armageddon doesn't dispose of them first that is. And although already extremely powerful in this normal state, Alphamon can actually become way stronger, as he possesses a weapon known as the Ultimate War Blade King Dragon Sword, which is inconceivably powerful and instantly shatters the souls of enemies upon impact. Upon summoning this legendary blade from its very own dimension, Alphamon grows large wings from his back, draws strength from the sword into himself, and becomes pretty much invincible, annihilating nearly any enemy in existence in a single, obliterating strike.
Holy Sword Grade Alpha: A pillar of light descends from the heavens on Alphamon's hand, in which a holy sword made out of pure light energy is formed. This sword is extremely effective against dark beings.
Shine Slash: The blade of Alphamon's sword shines in some extremely bright light, blinding the enemy as a distraction before Alphamon slashes them.
Holy Arrow: Swings his sword and sends out a stream of holy energy that flies straight at the enemy like an arrow. Or, the stream can be thrown as a whip or crescent-shaped blast, slicing through the enemy.
Digitalize of Soul: Fires multiple green energy beams from his hand. This attack is extremely powerful, overwhelming and destroying even high-level enemies with ease.
Judgement: Raises his sword, and then the sky starts to shine with a bright light. The sky then starts raining many huge pillars of holy light, which crash onto the earth in huge explosions and disintegrate everything they hit. He can also use a single-pillar version of this attack by pointing his open hand at his enemy, and then a light pillar descends and obliterates them.
Hyper Light Beam: Charges a sphere of insanely compressed light energy into his hand, which shines extremely brightly, before he leans his hand back and then powerfully thrusts it forwards, blasting a gigantic, catastrophic stream of light from his hand, disintegrating everything before him. His horse can also fire a normal Hyper Beam from its horn.
Light Explosion: Produces a huge explosion of light from his body, which repels and disintegrates his enemies.
Guard Impact: Suddenly does an upward punch with the fist in which he holds his sword, deflecting an enemy's attack and stunning them temporarily, leaving them open for a following attack.
Regeneration: Alphamon has the ability to regenerate any damage he receives.
Iron Fist: Punches the enemy hard with his heavy metal fist. The punch is powerful enough to shatter diamond.
Ultimate War Blade King Dragon Sword: Summons his unique weapon, the sword of the same name. This blade is so powerful that it is normally sealed off in its very own dimension in order to not cause damage to the real world, and once summoned, it finishes off any enemy in a single blow. As an example of its power, if the universe was a single entity that could be aimed at, then a single strike from this blade would be able to shake and damage the entire universe! When summoning this weapon, Alphamon also grows wings from his back that enable him to fly.
Soul Blade: Strikes the enemy with the Ultimate War Blade King Dragon Sword, shattering their soul in the process. By doing this, Alphamon kills even enemies who are normally immortal, as even their immortality is broken after getting hit by this blade's inconceivable power.
Justice Break: Slams the enemy with the flat side of the Ultimate War Blade King Dragon Sword, creating an all-devastating shockwave upon impact. This attack can effortlessly obliterate a mountain.
Fly: Uses the wings on his back to fly.
Heavy Impact: Charges with his horse at the enemy and rams onto them powerfully.
Horn Drill: Charges on his horse at the enemy, and his horse then drills the enemy with its extremely powerful horn.
Dark Flamethrower: Armageddon spits some huge black flames at the enemy, burning them.
Armageddon Ultimate Tackle of Devastation: The flames on Alphamon's horse become extremely huge, and the horse also breathes out some black fumes as it looks at the enemy with an extremely furious look in its red eyes, and then it charges at full speed and stabs the enemy with its horn. As that happens, an unbelievably gigantic explosion of black energy and black flames happens, which is enough to destroy mountains, and leaves no remains of the enemy as they get utterly obliterated to nothing.
Time Freeze: Blasts a light blue ripple-like wave that slows down everything it hits from his hand. This special wave has the ability to slow down time dramatically for whoever or whatever it hits. Basically, what it does is reduce the target's kinetic energy to almost zero, immobilizing them almost completely. After 10 seconds, the effect of the wave wears off, and the target regain their kinetic energy. Also, the kinetic force of any strikes to the opponent while they are slowed down is released all at once when they return to normal speed, making the attacks more damaging. In that way, Alphamon can use Time Freeze on an enemy, then deliver many powerful strikes on them, and when the wave's effect stops, the enemy will get struck by what seems a huge, final blow, while it is in fact many of Alphamon's attacks combined together in a single force. Aside from using it when battling on his own, Alphamon also uses this move when facing enemy armies with his men, to do things like immobilizing the enemy's cavalry charges and then avoiding or crushing them, halting arrow barrages to defend against them in time, or slowing down any other enemies, particularly the enemy's commander, for easier victories.
Knightmare - Fifth Chosen Champion
Appearance: Here is a picture (Night Terror).
Knightmare is a dark, evil knight who massacres whoever he finds in his way. He is the opposite of Alphamon, being dark and fighting completely on his own instead of riding a horse and commanding an army. He constantly fights and kills foes to increase his power by absorbing the souls of his enemies in his feared blade, the Soul Edge. This blade can attack the soul of the enemy like Alphamon's Ultimate War Blade King Dragon Sword, however, unlike Alphamon's blade, that shatters the soul, Soul Edge devours the soul instead! As it devours more and more souls, the Soul Edge becomes more powerful, and so does Knightmare with it, as he also absorbs some of the power. In battle, Knightmare easily demoralizes enemies with his fearsome appearance and devastating attacks, which have insanely huge demonic force. He is located in ChaosGraveyard, slaying everyone he finds on his way and devouring their souls into the Soul Edge, slowly progressing towards his final evolution.
Soul Blade: Attacks the enemy with his blade, the Soul Edge, devouring their energy in the process. Each successful slash of the Soul Edge consumes a part of the enemy's energy and adds it to Knightmare's own power, and on the finishing blow, the Soul Edge devours the enemy's soul itself, completely consuming them.
Devour: Devours enemy attacks with his sword, which has the ability to do that. He can suck in any ranged attack by swinging his sword at it.
Nightmare Arm: Attacks the enemy with his extremely powerful right demonic arm, which is able to rip large trees out of the ground with ease.
Slash: Slashes the enemy with his demonic right hand.
Flame Choke: With a sudden charge, he grabs the enemy by the head with his huge right hand and then lifts them in the air. Afterwards, he attacks them with a point-black dark pulse from his hand, before he brutally slams them head-first back down to the ground with earth-shattering force. If he happens to catch his opponent in mid-air, he then attacks them with a dark pulse and then dives at the ground holding his enemy's head first in his hand, and smashes them down with even huger power due to the dive. He may also produce a huge dark explosion as he slams his foe to the ground with a dive.
Soul Wave: Expels an orange shockwave from his body, blasting everything near or on him.
Chaos Lightning: When fighting an enemy, Knightmare will occasionally have blue lightning spark on his body and sword, which also zaps the enemy sometimes, with the possibility of paralyzing them. Also, by stabbing a fallen enemy with his sword, he can call down lightning from the sky to strike them as well.
Fury Attack: Stabs the enemy multiple times in a very short amount of time with his sword.
Soul Blaze: Focuses much dark energy on the Soul Edge, converts it to destructive fire that engulfs the blade, and then delivers a huge, incredibly powerful slash at the enemy. As Night Terror, he can also throw fire blasts with single swings of his sword.
Night Kick: While primarily a swordsman, Knightmare may also occasionally kick his enemy during a battle. He can also perform an earth-shaking stomp infused with the power of fire and lightning.
Hyper Darkness Beam: Charges and blasts an extremely huge, catastrophic stream of pure darkness from his right hand.
Dark Explosion: Produces a huge explosion of darkness from his body, which dissolves and consumes his enemies.
Guard Impact: Suddenly thrusts his sword forwards with the sword being held upside down with the hilt at the top, deflecting an enemy's attack and stunning them temporarily, leaving them open for a following attack.
Stone Edge: Knightmare raises the Soul Edge before his enemy, and then its eye widens and turns red. Afterwards, Knightmare stabs or slashes the enemy with the Soul Edge, and they get petrified. He then shatters them with a smash.
Chaos Nightmare: An illusion, in which the eye on the Soul Edge widens and looks into the eyes of the enemy, who then gets hypnotized and finds himself having a horrible, inescapable nightmare. The nightmare is experienced by the victim's soul, which can get damaged or even die in the nightmare, resulting in death outside the nightmare as well.
Night Terror: Once the Soul Edge has devoured enough souls, Knightmare transforms into a superior form known as the Night Terror. The Soul Edge itself also evolves to its complete form, becoming even more powerful. Its power is such that it can harvest the souls of an entire army with a single swing!
Fly: As Night Terror, he can fly with the burning yellow wings on his back.
Eye Beam: Shoots super-powerful beams of yellow energy from his eyes, obliterating his targets. He can only use this attack as Night Terror.
Destiny Bond: This is actually a passive ability of Knightmare's blade, the Soul Edge, in addition to its ability to devour souls. When an enemy is slashed by the Soul Edge held by Knightmare, then a bond happens between the victim and Knightmare. While this bond is active, then the pain and damage Knightmare receives is also transferred to the enemy! So, for example, if Knightmare gets slashed, his enemy will also get slashed in the same way. Knightmare uses this ability for defense, since the enemy can not attack him, as that would be attacking themselves as well! This ability makes battles against Knightmare true nightmares (and by the way, this ability can affect many people at once. Everyone who is slashed by the Soul Edge is caught in its ability). Aside from avoiding getting slashed by the Soul Edge, there is only a single counter to this technique (which avoids damaging or killing oneself, of course). What that is is up to Knightmare's enemies to figure out...
Beelzemon - Sixth Chosen Champion
Appearance: Here is a picture (Blast Mode).
Beelzemon is a powerful machine who usually goes into battle on his motorcycle, the Behemoth. This powerful motorcycle has a will of its own, and can possess whoever rides it! However, Beelzemon is somehow the only one who can not get possessed by the Behemoth. With Behemoth used as his usual means of transportation, Beelzemon gains a serious advantage in terms of speed. In fact, he can move so fast that he leaves behind many afterimages, which, in a battle, can confuse the enemy about where his real location is. In addition to this motorcycle, Beelzemon uses two powerful shotguns in battle, along with his extremely sharp claws. He also has the ability to absorb an enemy's energy after battle, increasing his own power. Also, he has developed a technique in which he transforms into a more powerful form, known as his Blast Mode, in which he grows large wings on his back and gets his right arm changed to a very powerful energy blaster.
Double Impact: Rapidly fires powerful bullets from his two shotguns. These bullets have insanely huge force, often causing the target to explode by the sheer power of their impact. Even armored targets can be blasted to pieces with a single, well-aimed shot of one of these shotguns.
Motorcycle Ram: Drives at huge speed and rams his motorcycle on the enemy, running them down.
Illusive Speed: Drives at blinding speed on his mororcycle, creating afterimages that confuse the enemy about where his real location really is.
Zone Deleter: Rides his motorcycle fast in a circle, leaving behind a red trail on the ground that draws into a red circle. Then, once the circle is complete, everything in the sphere-shaped area whose diameter is defined by that of the the red circle gets deleted instantly. Behemoth can also perform this technique on its own, without Beelzemon riding it.
Darkness Claw: Attacks enemies using his razor sharp claws.
Treasure Orb: Conceals his enemies in inescapable bubbles, in which the enemies also have their power drained until they faint. After that happens, their power is absorbed by Beelzemon in the form of energy particles, while the enemies themselves also revert back to the earliest forms of theirs, if they have any.
Data Absorption: After an enemy is killed by Beelzemon, they disintegrate to particles which Beelzemon then absorbs, gaining his defeated opponent's power.
Extremespeed: Moves at blinding speed to attack his enemy. In his Blast Move form, he moves near instantaneously from one point to another, even in the middle of the air.
Impaling Hand: Impales the enemy with a powerful thrust of his hand.
Demon Punch: An extremely powerful punch. Flashes of blue light can happen with the more powerful strikes.
Demon Kick: An extremely powerful kick. Flashes of blue light can happen with the more powerful strikes.
Revenge Blast: After being struck by a powerful physical attack, Beelzemon stores the force, amplifies it and then punches with both fists back at the enemy with power ten times as much as the one he was hit with. A huge, powerful shockwave of light blue energy also happens at the moment of impact, blasting the foe with incredible power, if not outright destroying them.
Extending Tail: Extends his tail up to several times its standard length, to use it as a tool in battle against his foe.
Hell Eye: Looks at a location with his widened middle eye and creates a small black hole there, which distorts nearby space in a spiral-like way, and drags its surroundings towards it with unbelievable, almost irresistible power. Whatever touches the black hole then gets sucked in it and is sent straight to Hell.
Blast Mode: Enters his more powerful Blast Mode form.
Fly**: In his Blast Mode form, he can fly using the wings on his back.
Wind Blow**: Flaps his wings powerfully, blowing away enemies and their attacks with a strong wind.
Massacring Wind**: Flaps his wings with power and sends out a huge wind that slices up whatever it blows at. The wind can also be made to be blown towards all directions, slicing up everything around Beelzemon.
Wing Deflection**: Deflects an enemy attack using his powerful wings.
Feather Shot**: Flaps his wings, shooting out powerful feathers that can crush even rocks and trees with ease. By flapping the wings appropriately, the feathers can be blasted towards any direction, even behind or to the sides. Also, no feathers are lost with this attack, as they regenerate instantly after being fired.
Gun Crunch**: Beelzemon uses his toothed weapon to bite his enemy, its force can crush even diamond.
Hyper Beam**: Fires a huge Hyper Beam from his arm cannon. However, Beelzemon's Hyper Beams are way more advanced than normal, being way faster, wide-ranged, and more powerful than an ordinary Hyper Beam. His attack also has a much faster firing rate than normal, not needing to rest after the firing of each beam.
Hyper Darkness Beam**: Fires a huge Hyper Darkness Beam from his arm cannon. However, Beelzemon's Hyper Darkness Beams are way more advanced than normal, being way faster, wide-ranged, and more powerful than an ordinary Hyper Darkness Beam. His attack also has a much faster firing rate than normal, not needing to rest after the firing of each beam.
Death Slinger**: Fires a powerful, concentrated energy blast from his cannon. The blast can also be made to expand hugely in size and power after being fired, large enough to engulf a whole city and crash onto it like a catastrophic meteor. It can be powerful enough to instantly disintegrate several mountains with a single blast.
Chaos Flare**: Draws an inverted pentagram with his cannon and fires energy blasts through it. A huge, continuous beam of energy is then shot out of the pentagram, disintegrating all targets within its immense destructive power. The energy beam becomes more and more huge and powerful with every additional energy blast that is shot through through the pentagram, capable of making short work of an entire island in seconds.
**: Attacks he can use in Blast Mode
Puppetmon - Seventh Chosen Champion
Appearance: Here is a picture.
Puppetmon is a small puppet machine who stays in a house somewhere in a forest of File Island. Having fun and playing games is all he wants to do. But the kind of games he plays involve death and destruction. From his room in his house, he controls a part of the forest and destroys unwanted intruders using forest tricks and henchmen. Sometimes he also goes into battle himself, and plays around the enemy by controlling them as puppets with his strings, or just destroys them with his extremely powerful hammer, that can blast even mountains to dust. Despite his small size, Puppetmon is actually an extremely dangerous enemy and has a huge amount of power that he can unleash and destroy opponents much bigger than him with his Bullet Hammer attack. He is also said to have some connection with the ChaosTree of ChaosGraveyard, where he is believed to have gotten some of his nature-manipulating abilities from.
Bullet Hammer: Attacks with his bullet-filled hammer to cause a huge fiery stream-like explosion, or shoots bullets from his hammer. The explosive force of Puppetmon's hammer can destroy just about any opponent in one hit.
Drill Nose: Uses his nose as a drill.
Flying Cross Cutter: Throws the marionette handle on his back like a boomerang. It is powerful enough to cut trees to pieces easily.
Wires Choking: Throws some strings at his opponents and controls them by using them as puppets.
Slicing Wires: Uses some extremely thin, invisible wires to slice up his target.
Rubber Ball: Throws a ball of rubber, which spreads into many rubber wires as it hits an enemy, and the rubber wires wrap all around the enemy and immobilize them.
Thunder Hammer: Some electricity gathers on his hammer, and then he strikes the enemy with his hammer and causes a huge shocking explosion of electricity.
Revolver: Uses his powerful revolver loaded with destructive bullets.
Slingshot: Uses his slingshot to shoot various projectiles at his foes. The projectiles can explode and produce random effects such as freezing the foe, setting them on fire, zapping them, casting Leech Seed on them, blasting them in a wind explosion, petrifying them, and others.
Bug: Throws four black, hand-sized, rectangular insect-like blocks with six legs and two antennas each to the ground. The insect-like blocks then crawl on the ground quickly with their legs, and then they climb or jump onto the enemy's body. Then, once they attach themselves to the enemy, they blow up in large explosions that hit the target from point-blank range.
Poison Vines: Places his hand on the ground, and then many thorned, poisonous vines come out of the ground below the enemy's feet, rapidly entangling them and slashing them up with their thorns, infecting them with some extremely deadly, paralyzing poison. Following that, Puppetmon can also control the direction and speed of the growing vines by waving his hand around.
Hard Plant: Places his hand on the ground, and then some huge, spiky tree roots erupt out of the ground to smash the enemy hard, stab them with their large thorns, and bind them up to immobilize them or crush them. Additionally, Puppetmon can also control the direction and speed of the growing roots by waving his hand around.
Forest Power: Slams his hand on the ground, making huge trees grow out of the earth for various purposes, such as blocking an enemy's attack, forming into a series of trees in a circle around the enemy and leaning towards each other at the top to connect and trap the foe completely, or wrapping around the enemy and immobilizing them with their expanding branches. He can even use this attack to create a gigantic labyrinth of huge, extremely hard trees that block the sky from above with their huge branches, and the labyrinth is also filled with numerous nature-themed traps, such as flowers that release dangerous powders to anyone that gets nearby, vines that wrap around the enemies' bodies to immobilize them, poisonous thorns sticking out of the surfaces of trees and other plants to damage any foes that touch them, and storms of razor-sharp leaves that fly from trees and overwhelm and obliterate the targets.
Leaf Storm: In any forested area, he places his hand on a tree, and then many floating, razor-sharp leaves are shot away from nearby trees to overwhelm and slice up his foes. Puppetmon can control the direction the leaves fly at by waving his hand around, as well as their speed. A clutch of his hand will also make all the countless leaves flying around fly directly at the enemy from everywhere and collapse on them, completely slicing them up to nothingness.
Dark Fissure: Slams his hammer powerfully on the ground, making the ground split up towards his enemy's direction. This creates a huge chasm of abyssal darkness, which sucks inside all enemies in with irresistible force, equal to a thousand times their own individual weight. After a few seconds, the massive gap on the ground closes again, burying any opponents that were sucked in.
Forest Summon: Puppetmon places his hands on the ground, and then in a huge range around him, a forest arises from the ground, with Puppetmon being in its middle. A large house also arises from the earth at where Puppetmon is. Inside the house, there is various equipment which Puppetmon can use, such as his .44 Magnum, but more importantly, there are various magical items which can be used to manipulate many things in the entire forest, including anyone who enters the zone of the forest. He has a screen through which he can observe all locations in the forest, and a remote control with which he can make the ground in the forest slide and carry his enemies. Among other things, inside the house can also be found a map of the forest with toy doll replications of those in the forest, which can be used to affect the people they are made after, teleporting them around the forest and even hurting them. Puppetmon has his forest set up somewhere on File Island, but he could summon it and his henchmen in it anywhere else he wants to.
House Control: Puppetmon's eyes flash with bright rays of light, and then his house awakens and rises in an earthquake to destroy his enemies. The house has legs and arms of exceptional physical strength, and is extremely difficult to destroy.
Rise of The Great Dragon: Puppetmon calls his pet, The Great Dragon to battle for him. The Great Dragon may already be in the area where Puppetmon battles, as the forest he summons with Forest Summon is actually a small part of The Great Dragon's back, which is an island. In other words, when Puppetmon uses Forest Summon, he actually summons The Great Dragon buried beneath the earth, with an extremely small part of his back sticking out of the earth as the forest. On Puppetmon's call, this unbelievably huge and powerful dragon then rises out of the earth in a massive earthquake, standing up to destroy all foes before him. Puppetmon then sits on the dragon's head and gives him commands to unleash his extremely catastrophic attacks, obliterating his enemies.
Mega-Emperor - Eighth Chosen Champion
Appearance: Here is a picture.
Mega-Emperor is a worm-like machine with a missile launcher as a right arm and a laser weapon as a left arm, as well as some antennas on his head, from which he can emit unbelievably powerful electrical shocks, as well as special waves that enable him to scout incredibly large areas. His waves allow him to see and hear what is going on in a huge range exactly as it happens, and he can also sense various other things, like changes in the environment. Also, he can record events he senses through his antennas into his mind, and then display them later in a hologram projection from his eye. Aside for those special abilities of his, Mega-Emperor is extremely dangerous in battle, being able to fire devastating explosive missiles and destructive laser beams, as well as electrical shocks of unbelievable power. Some of his electric techniques focus on disruption and paralysis, while others serve to obliterate the enemy with overwhelming power. In close combat, Mega-Emperor has no problem blasting his enemies from point-blank range with his explosives, as he himself is tough enough to withstand the explosions with ease, or he can just zap them with electricity.
Missile Barrage: Fires a barrage of missiles at the enemy. He can fire six missiles simutaneously with a single shot of his right arm.
Laser Barrage: Shoots three laser beams from his left hand. He can also shoot a laser beam from between his antennas.
DeathMissile: Infuses and concentrates a lot of energy into a missile into his right hand, and then shoots the missile at an enemy. The explosion from that missile is far more powerful and devastating than normal, enough to blow an entire mountain to dust.
DeathLaser: Charges up much power into his left hand, and then he compresses it all into a single, gigantic laser beam of extreme power, able to obliterate even the toughest defenses.
DeathBreak: Fires a sphere of sparking electromagnetic energy from his antennas, which travels in various zigzags and alternating speeds in the air as it heads towards the target, making it harder to avoid. Upon hitting, the attack damages the enemy extremely with a zapping blast of electricity, which can incapacitate functions of the foe's body, such as paralyzing their legs, disabling their arms, or blasting their head and fainting them instantly.
Thundershock: Blasts some powerful electricity from the antennas on his head, zapping the enemy. This is Mega-Emperor's fastest electric attack, as it moves at the speed of lightning, meaning it is almost completely unavoidable even by enemies running at blinding speeds. This technique is good for flinching enemies, distracting them, and interrupting their attacks.
Thunder Wave: Unleashes numerous waves of electricity that spread in the air and paralyze all surrounding enemies.
Charge: Mega-Emperor charges much electricity to make his next electric attack more powerful. The electricity engulfing his body also offers him great resistance against elemental attacks.
Discharge: Discharges much electricity into multiple rays of lightning from his antennas, which zap everything around.
Thunderbolt: A concentrated blast of electricity that is slower but more powerful than Thundershock.
Zap Cannon: Charges up a powerful sphere of electricity between his antennas, and then he shoots it at the enemy. It creates a large explosion of an electric field that paralyzes everyone caught in it.
Thunder: Releases some special signals from his antennas, and then an enormous thunder crashes down from the sky and strikes a location selected by Mega-Emperor like a huge pillar of lightning, like this. Mega-Emperor can either strike the enemy for a very good chance to paralyze them (if they survive, that is), or he can make the thunder hit himself, recharging himself and gaining power. Mega-Emperor's Thunder is much more powerful even than his Thunderbolt.
Thunder Storm: Creates many signals from his antennas, and then a lot of dark thunder clouds start gathering in the sky. The thunder clouds cover an incredibly large area, and then a storm of gigantic crashing thunders starts bombarding the ground, obliterating everything. This attack is powerful enough to annihilate entire countries, and it looks like this. It takes a lot of time to set up, but once it is done, Mega-Emperor can rain down destruction in huge areas, and he can also call down thunders even faster than normal. The thunder clouds can also create a rain, which makes foes even easier to get struck by lightning.
Lock-On: Locks on to his target, ensuring that his next attack will hit them. His missiles home in on the target if this technique is used, and all his other techniques have 100% accuracy. Mega-Emperor can lock onto multiple targets simultaneously and then cast lightning from the skies to fall on them with insane speed and perfect precision, enabling him to annihilate large groups of enemies in mere instants.
Ultimate Radar: Emits some special waves from his antennas, which enable him to scout unbelievably large areas, and make an exact representation of whatever is happening somewhere into his mind. This techinque is far superior even to the Lizard Demon's Hyper Sensitivity, although it can not sense things such as fear. Also, Mega-Emperor can use this technique in combination with his ability to guide his missiles to launch missile attacks in far away locations with near perfect accuracy, or he can strike his enemies with thunders instead. Thanks to this ability Mega-Emperor always knows where his opponent is at during a battle, in addition to being aware of everything else that is going on around him at all times, and thus he can never be found to be off guard, not even for a single instant.
Signal Manipulation: With his antennas, Mega-Emperor can sense the transfer of information anywhere, whether the information is being transferred wirelessly or not. This way, he can read through all the communications of his enemies from afar, and if he wants to, he can even interfere with them and alter them with signals of his own, disrupting the enemy's communications. He can also send any information he wishes to Mechanikat's laboratory using signals from his antennas. Finally, with this ability, Mega-Emperor can also take control over any machines in the enemy's possession, from single personal computers to entire technologically advanced cities and weapons.
Event Representation: After gathering information, Mega-Emperor can display it to others by opening up his eye and projecting a hologram from it somewhere, which displays the events he has seen exactly as they happened.
Rollout: Rolls up and then starts rolling fast like a wheel, slamming the enemy with huge power that increases the more he rolls. He can also emit much electricity from his antennas as he rolls, covering his entire body in electricity, and zapping the enemy upon impact.
Bullet Storm: Shoots many bullets from the two weapons on the sides of his body.
Dig: Mega-Emperor can easily travel under the ground by digging through it, which is his usual way of transporting around. He usually emerges out at high, remote locations, such as mountain peaks, before he begins obliterating his foes with his catastrophic abilities.
Shoulder Stabber: Dives and impales the enemy with his shoulder spike.
Massacrer of ChaosGraveyard - Nineth Chosen Champion
Appearance: Here is a picture (Cloaked) (Released).
The Massacrer of ChaosGraveyard is a shady human-shaped machine dressed in a black cloak that hides his true form. He is extremely mysterious, and to that helps his ability to become invisible by covering himself in a special veil of darkness. This, can make him exceptionally useful in the role of a spy. The Massacrer started out with relatively few abilities, but he had the potential to gain much more power with an ability of his that enabled him to absorb the powers and abilities of his foes. The Massacrer of ChaosGraveyard started killing many beings to increase his capacity, gaining their abilities after every victory. However, one of the beings he killed had a special ability which took him down to the Dark Side with it after it got killed! The Dark Side is a dimension full of darkness, nightmares, ghosts and demons, where no one had ever come out alive in the past (with a few exceptions). The Massacrer of ChaosGraveyard fought for a thousand years in the Dark Side, and eventually he escaped and became the first being to ever come out of there after such a prolonged stay. While he was there, he slaughtered countless beings, whose powers and abilities he absorbed in order to just survive in the Dark Side. He learned mostly dark techniques, some of which are extremely dangerous and almost uncounterable. They are the reward of his thousand year stay in the Dark Side. He uses them mostly when he is wearing his black cloak, the Phantom Veil, which provides him with the abilities of invisibility and temporary intangibility like that of a ghost, in addition to enhancing the power effectiveness of all darkness-element teqhniques, like Shadow Bond and Darkness of Hell. But if the enemy somehow manages to remove his cloak, something that is a feat on its own, the Massacrer will probably start using other elemental attacks as well. Although, he will keep using dark techniques as well.
Shadow Step: Moves like a shadow at an incredibly high speed, which the eye can not follow. The Massacrer uses this to travel for short distances, usually to avoid an enemy attack or to get behind the enemy for an attack. With this technique, the user can also pass through physical objects like a ghost, but only as long as he wears his Phantom Veil. Also, unlike other similar techniques such as Sonido, this techniques is completely silent, allowing the user to sneak up on foes with extreme ease.
Darkness of Hell: The Massacrer summons a huge, thick, and very dense cloud of darkness, which he then sends after his enemy to surround them and drain their power at an insanely rapid rate. That cloud of darkness is not ordinary, as upon being released, it gets attracted to its assigned target and follows them automatically to surround them and drain their energy in unbelievably little time. This makes the attack extremely difficult to fight against; even if it were to be blown away by extremely powerful wind, energy, or another kind of attack, the darkness would just return to surround the victim again. And as the Massacrer does not put any additional effort into this persistent attack after he uses it, he can focus on other things, making things even harder for the enemy. Even extremely powerful foes can faint within seconds of being exposed to this darkness. The Massacrer also makes use of this technique for defensive purposes, surrounding himself with it to protect himself from the enemy's ranged attacks, which instantly get absorbed in the pitch-black darkness.
Dark Funeral: Some dark energy appears at the enemy's feet and then goes up, surrounding their entire body, and then it crushes them in a huge explosion of blood.
Dark Crusher: The Massacrer sends some dark energy travelling under the ground, until it reaches right under the enemy, who are unsuspecting of an attack. Then the Massacrer mixes his dark energy with the ground's materials and creates a physical object, which is a huge black spike that suddenly emerges from the ground and impales the enemy. This technique is one of the most excellent surprise attacks, as the darkness moves beneath the ground completely unnoticed, and the Massacrer does everything with his mind, leaving no signs to the enemy that he is preparing an attack. Also, the attack can continue even further after the first strike, as many more spears can erupt out of the original spear, and more spears can erupt from the newer spears, and so on.
Poison Tail: Stabs the enemy with his huge metallic scorpion tail (which looks similar to this, coming out of his back and usually hidden under his clothes), which contains some poison that has no cure, and kills even the strongest enemies in three days. Also, the poison numbs the enemy's body, rendering them useless in battle.
Iron Tail: Slams the enemy with his huge metal scorpion tail, or wraps and sqeezes them.
Black Cloning: Creates a black replication of the enemy. The clone is exactly the same in power, abilities, and appearance as the enemy, except it is entirely black. Also, the clone's power remains constant during battle, meaning it does not lose energy. In a battle against the person it was created from, the clone will gain an advantage against that person as the battle continues, since the original person will normally lose energy, while the clone's power will remain the same.
Shadow Clone: The Massacrer creates replications of himself, same in shape and color. They are much more fragile and can only use darkness-element techniques, but they are good for scouting purposes as their gathered memories and experience get transferred to the Massacrer after they are destroyed.
Dark Regeneration: An ability he absorbed from a creature he once killed, which allows him to regenerate any damage on his body within seconds. Combined with his Devouring ability, it also enables him to transform or grow parts from beings he has killed and absorbed on his body. For example, he can grow Devidramon wings from his back to fly.
Hand of Darkness: Infuses much dark energy in his hand, and then swings it to deflect an enemy attack.
Veil of Darkness: Surrounds himself in some special dark energy that makes him completely undetectable. It does not only make him invisible - it completely eliminates all traces of his presence in the world, making him completely undetectable by any means other than direct physical contact, as even energy attacks will pass through. This technique is only useable as long as the Massacrer has his Phantom Veil on.
Shadow Ghost: Becomes intangible like a ghost, allowing attacks to pass through him harmlessly. This technique can only be in effect for a few moments, and there is also a very short time interval after its use before it can be used again. This move can only be used with the Phantom Veil on, and it is also what enables the Massacrer to pass through physical objects during his Shadow Step technique.
Darkness Beam: Blasts a beam of darkness from his hand.
Illusion: The Massacrer points his finger at his enemy and traps them in an illusion. The Massacrer usually tries to not make it clear when he is using an illusion, by creating an illusion that does not change the scene of battle while the illusion is being cast. Thus, the enemy will not even realize they are being in an illusion, and continue fighting against a fake image of the Massacrer in the illusion, while the real Massacrer eliminates them from outside.
Dark Illusion: The Massacrer points his finger at his enemy and suddenly causes a blackout in all of their five senses. Thus, the enemy are suddenly blinded, deafened, and denied of their other three senses temporarily. This lasts only for a few seconds, after which the enemy come back to normal, although not before the Massacrer has taken advantage of their temporary disablement to land an incapacitating blow.
Dark Pulse: Points his palm at his enemy and releases purple circles like a beam-like blast with a horrible aura imbued with dark thoughts. This deals some damage and may make the enemy flinch by the terrible scenes which suddenly form in their mind as they are hit by the attack. This attack can also be used to fade out other incoming attacks, cancelling them.
Dark Sphere: Points his hand at his enemy, and then they get engulfed in some darkness, which then forms into a sphere around them, and the darknes also slows down the enemy's movements dramatically so they can't escape. The dark sphere surrounding the enemy then starts draining much of their energy at a rapid rate, and then a few moments later it explodes, blasting the enemy using the power it absorbed from them.
Shadow Ball: Shapes a ball of dark energy into his hand and throws it at his enemy.
Megalo Spark: Shapes a large ball of darkness and electricity with both of his hands, and hits his foe with it. This attack is done quickly and is usually used from a close range, but the ball can be thrown and travel to hit a target at longer ranges.
Red Acid: Points his palm at the enemy, and then his palm gets ripped a bit and out spouts a red acid, that is the same as the red liquid in his head (alhough, he does not lose any of his red liquid in his head as he does this attack). This acid is powerful enough to melt diamond.
Cocytus Breath: An attack he absorbed from a MetalGarurumon he killed. Fires a blast of icy breath from his palm.
Grace Cross Freezer: Another attack he absorbed from the MetalGarurumon he killed. Unleashes a huge barrage of missiles which all fly at the enemy and hit them in big explosions of ice. The enemy ends up frozen solid in an extremely thick mass of ice.
Grave: Points his right index finger at a location, and then suddenly hundreds of sharp and hard stalagmites rise up from the ground. Stalactites can also be used if the environment is suitable.
Flames of Darkness: Swings his hand quickly, sending out a blast of bluish dark energy that disintegrates anything it hits. Also, after hitting something, the blast may explode into a spreading stream of bluish dark fire, which engulfs the surrounding area and sets everything ablaze. However, this is not a normal fire. This fire is actually insanely cold, and once a warmer body comes in contact with it, it immediately starts losing all of its thermal energy. This can cause a cold burn, whose effects are the same as a regular burn, but it is actually caused by a lack of warmth, instead of a big temperature. The cold of this attack is the same in power as the heat of the Sun.
Water Laser: A tiny cannon appears on each of his palms, and out of them he shoots a continuous blast of water. He can make the blast of water thin and pressured enough that it can be used as a sword to cut through stones.
Flamethrower: A tiny cannon appears on each of his palms, and out of them he shoots a huge stream of extremely hot flames.
Hyper Darkness Beam: Points his index finger at his enemy and charges a sphere of incredibly condensed darkness at its tip, before he fires out a gigantic stream of darkness which obliterates everything in its path. He can also fire an instantaneous version of this attack.
Mist: Creates a very thick mist, in which it is impossible to see further than a meter.
Shadow Bond: The Massacrer's shadow changes shape as it stretches and travels along the ground towards the enemy. Once it comes in contact with them, the enemy get immobilized, and a dark bond is formed between the Massacrer and the victim. This bond makes any pain and damage that the Massacrer suffers also happen to the enemy. While having the enemy caught in his shadow, the Massacrer pulls out a sharp black metal spike from his black cloak and stabs himself, usually where the heart is, killing the enemy as they suffer the same effect. However, the Massacrer himself does not die, since he is a machine and being of darkness, and does not have a heart. Also, his wounds are quickly healed thanks to his Dark Regeneration ability, eliminating the technique's original drawback. And by the way, the Massacrer's shadow can also split as it travels and catch many opponents at once.
Shadow Wave: Swings his arm and sends a wave of darkness at the enemy.
Devouring: Devours killed enemies with his left arm, whose true form is concealed under a white glove, giving it the appearance of a normal hand. But in fact, it is a demonic part with tentacles, able to consume the Massacrer's defeated foes along with their power and abilities.
Entity of Darkness: In case the Massacrer of ChaosGraveyard is about to get destroyed, he can make himself disperse into dark energy. As dark energy, the Massacrer can not be harmed by any means, however it will take him a while before he can return to his normal form again.
Release: Strength of the Thousand Demons: Draws power from the Dark Side itself, and absorbs power from the most powerful one thousand demons he has defeated there while he was in this dimension. This transforms him into a dark being of insane powers, able to obliterate entire mountains with the mere swing of a hand. The dark being he transforms into resembles the combination of a human and a fox with four tails, and it is entirely black, made of incredibly compressed darkness.
Shadow Sky***: This technique takes effect immediately after the Massacrer releases. While the Massacrer is releasing, a huge spiral of shadowy aura appears in the sky, darkening it, and also many dark clouds start to gather. The spiral of shadowy aura continues spiralling and increasing in size, covering the entire sky and making it completely dark, thus also shrouding the entire battlefield in shadows. Then, in the darkened battlefield under the shadowy sky, the Massacrer completes his release, and upon that moment, a loud thunder sounds from the sky! After that, bursts of dark light start showering from the shadowy aura all over the sky, and the flashing light strikes everyone in the battlefield and beyond! This dark rain rapidly depletes the energy of anyone it comes in contact with, and weaker foes will faint only within seconds of being in the rain! In fact, at the rate with which the rain happens, even strong opponents won't last very long, while the Massacrer himself is immune and is even being powered up by the rain, as the rain actually heals beings who use dark energy like him!
Shadow Blitz***: An Extremespeed-like attack, strikes the enemy and engulfs them in a shadowy aura upon impact.
Shadow Rush***: The Massacrer gets engulfed in a shadowy aura, before he charges at the enemy fast and tackles them with huge power, causing an explosion of darkness upon impact that blasts the enemy and engulfs them in a shadowy aura. This attack is slower than Shadow Blitz, but much more powerful.
Shadow Break***: An insanely powerful claw attack, which can cause an explosion large enough to hollow out a mountain.
Shadow Spread***: In his released form, the Massacrer can manipulate his arms' and tails' length and size to attack the enemy from afar and with greater power.
Shadow Bolt***: Much shadowy lightning sparks on the Massacrer's entire body, before he discharges it all in a shadowy thunder attack that strikes and zaps his foe badly. Aside from dealing direct damage, this attack also drains out a good deal of the foe's energy and may also leave them paralyzed.
Shadow Fire***: The Massacrer opens his mouth, in which some infernal flames start compressing and shaping into a sphere. He then shoots out a shadowy fireball attack which hits the enemy into a giant explosion of shadowy fire, which deals a devastating blow to the enemy's energy before it incinerates them to ashes.
Shadow Chill***: Points his hand at the enemy and shoots out a shadowy ice beam attack which freezes the target solid and takes out some of their energy.
Shadow Storm***: The Massacrer swings his four tails in the air, creating a shadowy aura that is used to whip up a huge, vicious tornado of darkness. The tornado is then sent at the enemy to devastate them.
Shadow Quake***: Slams his fists onto the ground and creates a catastrophic earthquake with spreading tidal waves of darkness, which badly obliterate the landscape, creating an extremely harsh battlefield with multiple fissures and sharp rocks.
Shadow Blast***: Does a backhand swing of his hand and unleashes a fast-travelling shadowy blast of energy, to blast the enemy from a range. The blast can also be done with physical contact.
Shadow Shed***: Radiates a shattering shockwave of darkness from his body to break out of ice and other similar traps, including spells.
Dark Explosion***: Creates a powerful explosion of black energy from his body, which can damage enemies and also absorb their energy.
Shadow Hold***: Slams his hands on the ground, and then multiple lines of darkness are unleashed from his hands where they touch the ground. The lines of darkness then travel towards the enemy, fly into a spherical formation around them, and then suddenly tighten around them like a rope, immobilizing them.
Shadow Panic***: Releases some shadowy gases from his tails, which spread in the area to engulf his enemies. When hit, the enemy then blink their eyes, and then they see clones of the Massacrer everywhere in the area! The clones are, in fact, living beings, friendly or hostile, and other objects in the area such as rocks and trees, which the Shadow Panic technique has made appear like images of the Massacrer in the victim's eyes. In other words, the victim becomes unable to tell friend from foe and recognize various inanimate objects, as they all appear as hostile enemies in their eyes! Shadow Panic also puts the victim into a state of panic, where they feel directly threatened by all the images of the Massacrer they see around them, and start attacking them blindly! This can lead to them damaging their allies who they have confused for the Massacrer, or crashing onto inanimate objects and hurting themselves, or just being hurt by friends or allies who defend themselves against the blind attacks. The panic wears out after some seconds, and when it is gone completely the foe snaps out of confusion, although not before the Massacrer has taken advantage of their temporary confused state to land some devastating attacks on them.
Impaling Tail***: The Massacrer stands on all fours, looks at his enemy, and then thrusts his tails at them, which extend and impale them even from great distances.
Tail Whip***: Whips the enemy with his tails, hitting them hard and engulfing them in a shadowy aura that reduces their defense.
Tail Bind***: The Massacrer extends his four tails and wraps them around his enemy's arms and legs, immobilizing them. With the enemy open and exposed, he can then unleash devastating direct attacks on their defenseless bodies.
Tail Bite***: The tips of the Massacrer's tails change to fanged snake-like mouths, which can crunch the enemy. The fangs also contain a poison-like darkness which spreads along the enemy's body, darkening it, and the darkened parts also become completely disabled, unable to be used by the enemy anymore. Additionally, the snake-like mouths on the Massacrer's tails can also shoot out catastrophic Hyper Darkness Beams to obliterate the surroundings.
Seismic Toss***: The Massacrer extends his tail and wraps it around his enemy's leg, body, or other part. Then he lifts them extremely high in the air (if he did not catch them in the air to begin with), and then he slams them back down at the ground or at other places with insane power, so much that it would shatter the earth, crush multiple large rocks, or put a large dent on a mountain's side, or all of these together.
Shadow End***: The Massacrer charges at his enemy and does an insanely powerful shadowy tackle, creating a massive dark explosion that would reduce multiple mountains to rubbles. However, the attack also takes a toll on the Massacrer himself, as it is so powerful that it even blasts him away.
Ultimate Shot of Compressed Darkness***: Compresses an insane amount of dark energy into a single tiny sphere of energy, which he then swallows. After that, he blasts an unbelievably huge and powerful beam of black energy from his mouth, able to devastate extremely huge areas at once.
Dark Hole***: Places his hands on the ground, and spreads his darkness across the ground over a large area and swallows up anything he chooses, such as an entire village or even more.
Liberation***: Used following Black Hole. A large pillar of darkness arises from the Massacrer's upper body, and then from its top, the Massacrer expels all of the destroyed remains of what his darkness has swallowed up at once.
Nine Tails***: This is the Massacrer's final technique in a battle, if he has exhausted all his other powers. With this, the Massacrer grows five more tails, to a total of nine, and his body size also increases drastically, along with his power. In this gigantic form, the Massacrer then charges up and unleashes an insanely gigantic Ultimate Shot of Compressed Darkness, which is much more huge and powerful then normal, and utterly annihilates his enemy. His power in this form, unleashed all at once at the enemy, is a little more than double the power he has when he first releases into his four-tailed form.
***: Attacks he can use after transforming with Release: Strength of The Thousand Demons
Mechanikat - Tenth Chosen Champion
Appearance: Here is a picture.
Mechanikat is a a cat-like machine standing on two legs and wearing a cape, and also the most skilled scientist and engineer in the entire Chaos Planet. He is the genius behind the reconstruction of Overlord GAIA destruction, after his defeat by ChaosLord. In addition to that, Mechanikat also designed and built the GAIA Cannon, a huge cannon located to the south-west of Kernel Zone, which, by utilizing Overlord GAIA's power, could unleash insanely enormous energy blasts able to obliterate entire planets, as well as the GAIA Shield, a wondrous shield of information that can protect the entire Chaos Planet from any and all kinds of attacks, and the GAIA Radar, a massive radar on the top of Core Tower which can scan areas all across the entire universe. Mechanikat is extremely intelligent and creative, and has even created his own army of machines. There are three kinds of machines which Mechanikat has made. First are the Catbots, large muscular yellow cat-like machines standing on two legs, who serve for battle purposes. Then there are the Automatons, machines mainly used for engineering and construction, but they can also be useful in battle by being equipped with swords and shields. And last are the Servos, machines that are specialists in engineering, although not as good in combat. However, they are extremely difficult do destroy as they just reassemble of they are broken to pieces, thanks to the special energy that connects their body parts together. Mechanikat uses all of those machines for various purposes in his huge laboratory. He has unbelievable intelligence, knowledge and creativity, and with his specially designed left eye, he can see through just about any opponent in an instant, immediately giving him an advantage in battle. Mechanikat is a scientist, and his combat ability is not of the same level of the other Chosen Champions. However, he still does have some devastating attacks, and with his incredible analyzation skill and other abilities, he can be just as effective in battle as the rest Chosen Champions.
Electric Claw: Grabs the enemy with his claw and unleashes some powerful electricity, zapping them. This attack is less powerful than Mega-Emperor's Thundershock, but it still is very dangerous. Also, in another version of this move, Mechanikat gathers much electricity in his hand and then impales the enemy, or just slashes them.
Lightning Field: Suddenly creates an electric field around himself to zap an enemy that is too close. Mechanikat has made it so this attack happens automatically when an enemy moves to attack him in a speed faster than his reaction speed. So, if an enemy was to run at a speed Mechanikat can not follow (although, almost no one exists that can move at such a speed) and try to attack him before he can react, this attack will happen automatically, and it will instantly zap the enemy moving close to Mechanikat at a huge speed. Apart from that, Mechanikat can also do this attack freely on his own for any reason. Besides the electricity, this technique also creates a force field behind the lightning, to ensure no one gets past it.
Teleport: Mechanikat, being an exceptional engineer, has installed a teleportation mechanism into his own body, that allows him to freely teleport anywhere he wishes.
Slash: Slashes the enemy with his claws, which are sharp enough to cut diamond effortlessly.
Claw Drill: His nails spin like drills, before he slashes the enemy or thrusts his hand at them to impale them.
Bite: If the situation calls for it, Mechanikat can bite the enemy with his powerful fangs.
Lock-On: Locks on to a single target with his left eye and reads their every move. He can even see through teleportation, and is able to predict all enemy attacks by observating the energy flow in their bodies and analyzing it instantly.
Magnet Pull: With some magnets he has installed inside his hands, Mechanikat can easily pull any metallic objects into his hands, or away from them. This ability can be handy against metallic opponents, or enemies armed with metallic weapons such as swords or guns. Mechanikat also has magnets installed in his feet, enabling him to walk on metallic surfaces at any angle, or even levitate off the ground if the floor is made of metal.
Force Blast: With some internal mechanisms inside his arms, Mechanikat is able to release strong blasts of kinetic energy which blow away anything he points his hands at.
Analysis: Mechanikat analyzes everything about the enemy by looking at them with his left eye. This eye can see through every single piece of information about the enemy. The consistence of their body, their energy, their abilities, their intelligence, even the thoughts in their minds and their feelings. He can also instantly calculate the chances of their possible moves and reactions in a battle, preparing himself for them. With his incredibly huge experience, knowledge, and creativity, Mechanikat has created this eye which contains countless data gathered from all of the research he has performed, and constantly gets updated for every new piece of information he gathers, although Mechanikat has already discovered and analyzed almost everything.
Laser Eye: Shoots a perfect-precision laser beam from the red dot on his left eye. Normally, this laser beam is used when constructing things, but it is can be used in battle too, as it is well able to burn through just about any material, including diamond. This attack never misses when Mechanikat is also using Lock-On.
Destabilizer Ray: After analyzing an enemy with his left eye, he generates an energy specially designed to disable the energy flow within his opponent's body. He then shoots this energy as an electricity-like ray at the enemy from his hand, and messes up the functions of the enemy's body or disables them completely. This practically means they are not able to use several techniques anymore in battle, and also their reaction speed and other abilities are decreased greatly, making them much easier to defeat.
Laboratory Traps: The inside of Mechanikat's laboratory is filled with many hidden traps, to deal with a scenario of possible intrusion. As a first measure of defense, the entire laboratory itself is made of a material that is extremely hard to damage, making it very difficult for enemies to advance through the building if their way is being blocked by the building's large, heavy safety doors. Then, somewhere in a central area of the building, there is a large power control device, which can emit Destabilizer Waves throughout the entire building. These waves have the same effect as Mechanikat's Destabilizer Ray technique, disabling his enemies's abilities. Somewhere else, there is also an illusion device, used to create visual illusions to enemies. Located around the buildings are also many other kinds of traps, like trap doors on the ground, sleeping gas traps, Catbot ambush locations, and various weapons hidden within walls, emerging to attack invaders. Most of these traps are automatic and remain inactive unless in the case of an emergency, while others like the Destabilizer Wave machine can be activated from various computers in Mechanikat's control room.
All Range Beam: Summons some small flying devices which shoot vertically down to the ground with powerful, compressed laser beams, scanning an area and obliterating anyone within a certain zone.
Darkness Gear: Summons many black gears, which fly at the enemies and enter their bodies. The black gears then suppress their free will and force Mechanikat's will onto them, effectively turning them into his slaves. Mechanikat can also use this technique with a stab of his claw on his enemy's body, upon which some black lightning sparks where the enemy was stabbed, and then Mechanikat pulls out his claw from the enemy's body, having summoned a Darkness Gear directly into them, turning them into an obedient subordinate.
Throwing Hand: Throws his hands at the enemy for a long-range claw attack. The hands still remain connected to the arm via an incredibly strong yet flexible wire, so Mechanikat can pull them back to normal position after the attack.
Delete Program: Mechanikat selects a Darkness Gear-controlled target on his computer and then he clicks the Delete button, deleting them. The deletion happens differently depending on if the being that is being deleted is living or undead. If it is a living being, they suffer a heart attack and die, and if it is a dark being, their entire body blows up in an extremely powerful explosion of darkness, destroying them.
Reverse Program: Mechanikat selects a Darkness Gear-controlled target on his computer and then clicks a button, which then removes the Darkness Gear from them and reverts them to their normal state. Optionally, this can also make the foe faint by sucking out all of their energy and sending it to another target.
Edit Program: Using his computer, Mechanikat modifies those who he controls with Darkness Gears and adds artificial parts on their bodies or does other changes. For example, he can install cannons, energy blasters, and various other weapons on the bodies of his underlings. In addition, he can access the minds of those he has under his control with Darkness Gears, and upload various information in them. This way, he can temporarily give them knowledge and abilities which they normally wouldn't have. He can also retrieve any information that they already have stored within their memories.
Trojan Virus: All of the Catbots, Automatons, and Servos that Mechanikat has created contain within them a special trojan virus. This virus is normally inactive, and has no effect on one who has it. However, upon activation, the virus creates a Darkness Gear in the affected target, bending them to Mechanikat's will instantly. The main use of this virus is for it to be transmitted to enemies through battle with Mechanikat's machines, as the virus secretly affects anyone that gets hit by physical attacks from other beings who have the virus, and can then be activated to instantly gain control of any affected targets.
Surveillance Mosquitoes: Mechanikat uses some mosquito-like machines whose eyes are like microscopic cameras to observe events in just about any area he wishes. These machines are as small as ordinary mosquitoes, but they can fly much faster, and they are also designed in such a way that they can fly extremely stealthily without making any noise with their wings at all. Their tiny size and stealth allows them to infiltrate almost every place, and display enything that they see with their eyes in the screen of Mechanikat's computer. Aside from their spying uses, however, the Surveillance Mosquitoes can also be a great threat for enemies, because they are carriers of the Trojan Virus, and can transfer it to any enemy with a single sting. Many of the Surveillance Mosquitoes are stationed around Mechanikat's laboratory, idly observing their assigned locations, however Mechanikat also has many more of them inactive in storage, to be someday used as replacements or spying outside of his laboratory, if the need ever arises.
DG Dimension: Mechanikat creates a transparent sphere of data between his hands, made of floating 1's and 0's. He then extends both his hands outwards, and the sphere of data also expands hugely, covering a great range around within a transparent dome of floating binary data. Then, a few moments later, the gigantic sphere of data suddenly disappears in an instant, along with all other beings that were inside it except for Mechanikat. All of those beings are sent in a digital dimension within a flash disk that Mechanikat carries around, to be stored there in the form of data. The dimension inside the flash disk has no form of its own, being nothing but an empty white space where captured specimens can float around purposelessly. However, Mechanikat can then upload all of the contents of the flash disk in his computer, sending his specimens inside various virtual environments he has created for the purposes of experimentation and observation. These environments can be of various natures, from simple mazes to dungeons crawling with powerful monsters and other challenges for the specimens to overcome, and from Mechanikat's point of view as he observes the specimens' progress on his computer's screen, it looks like a video game where the characters have free will and progress through the levels on their own. Everything within those virtual environments is controlled and can be changed at any time by Mechanikat, from the difficulty level and how many lives the specimens can have before they will die, to the structure of the levels themselves. This is a technique that Mechanikat uses on targets in the field to take them in for research, if he is interested in them. Depending on how many specimens he wants to capture, Mechanikat can also alternatively shoot out this attack from his hands like an enlarging sphere of data, which encases one or a few selected opponents and sends them to Mechanikat's flash disk for them to be researched later.
Field Summon: Mechanikat closes his right eye and concentrates for a bit, summoning his Cyber Dragons from his laboratory into the battle. These extremely fast, evasive, and powerful dragons use some devastating light-element attacks as their main way of attack, which combined with their huge speed, evasion, and adaptibility to the enemy's movements and techniques make them extremely hard to fight against. Two of those dragons can also combine into Cyber Twin Dragon, who trades some speed for an increase in power and the ability to use some gravity-related attacks, and when all three Cyber Dragons combine their strengths, they merge into Cyber End Dragon, an insanely powerful dragon who, in addition to having all the powers of his previous forms at a far higher level than before, can also do some absolutely devastating elemental attacks powerful enough to destroy mountains, relying on their unbelievably high compression to beams to crush through any defense.
V-1 Rocket: From an underground base, he launches a rocket that can travel across the whole Chaos Planet, and has enough explosive power to destroy a vast region of land. Mechanikat has 100 of those missiles. They are launched using Mechanikat's computer in his control room in his laboratory.
V-2 Rocket: From an underground base, he launches a huge rocket that can travel in space, and has enough explosive power to destroy a planet. Mechanikat has 10 of those missiles. They are launched using Mechanikat's computer in his control room in his laboratory.